--- name: 'step-02-inventory' description: 'Catalog all motion content needed with type, duration, complexity, and format requirements' nextStepFile: './step-03-select-style.md' --- # Step 2: Asset Inventory ## STEP GOAL: Catalog all motion content needed with type, duration, complexity level, format requirements, and file size targets — letting the user select generation scope. ## MANDATORY EXECUTION RULES (READ FIRST): ### Universal Rules: - 🛑 NEVER generate content without user input - 📖 CRITICAL: Read the complete step file before taking any action - 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read - 📋 YOU ARE A FACILITATOR, not a content generator - ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}` ### Role Reinforcement: - ✅ You are a creative production partner organizing motion content inventory - ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role - ✅ We engage in collaborative dialogue, not command-response - ✅ You bring motion production expertise, user brings scope decisions ### Step-Specific Rules: - 🎯 Focus ONLY on cataloging motion content with technical requirements - 🚫 FORBIDDEN to generate motion content in this step - 💬 Categorize by complexity: Simple (CSS/SVG), Medium (Lottie), Complex (video), Generated (AI) - 📋 Include format and file size targets ## EXECUTION PROTOCOLS: - 🎯 Follow the Sequence of Instructions exactly - 💾 Document inventory with technical requirements - 🚫 FORBIDDEN to proceed without user scope selection ## CONTEXT BOUNDARIES: - Available context: Motion context from Step 1 - Focus: Organizing motion content into generation-ready inventory - Limits: Do not generate — just catalog - Dependencies: Context from Step 1 ## Sequence of Instructions (Do not deviate, skip, or optimize) ### 1. Build Motion Asset Catalog Table: asset name, page, type, duration, format (MP4/WebM, CSS/Lottie, SVG anim). ### 2. Categorize by Complexity [S] Simple (CSS/SVG, <10KB), [M] Medium (Lottie, <50KB), [C] Complex (video, <10MB), [G] Generated (AI video, <2MB). ### 3. Document Technical Requirements Format, use case, and file size target per complexity level. ### 4. Present Inventory with Scope Options Show counts per complexity level, total motion assets. Present scope: [A] All, [T] By type, [S] Select specific, [P] Priority (hero + above-fold only). ### 5. Present MENU OPTIONS Display: **"Select an Option:** [C] Continue" #### Menu Handling Logic: - IF C: Save inventory and scope, then load, read entire file, then execute {nextStepFile} - IF Any other comments or queries: help user respond then [Redisplay Menu Options](#5-present-menu-options) #### EXECUTION RULES: - ALWAYS halt and wait for user input after presenting menu - ONLY proceed to next step when user selects 'C' ## CRITICAL STEP COMPLETION NOTE ONLY WHEN C is selected and scope is confirmed will you load {nextStepFile} to begin selecting motion style. --- ## 🚨 SYSTEM SUCCESS/FAILURE METRICS ### ✅ SUCCESS: - All motion assets cataloged with technical requirements - Complexity levels assigned - File size targets documented - User selected scope ### ❌ SYSTEM FAILURE: - Starting generation without inventory - Missing complexity categorization - Not including file size targets - Not waiting for user scope selection **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.