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name: 'step-02-inventory'
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description: 'Create a complete inventory of UI elements organized by component type, variant, and state'
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nextStepFile: './step-03-select-style.md'
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---
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# Step 2: Asset Inventory
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## STEP GOAL:
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Create a complete inventory of UI elements to generate, organized by component type, variant, and state — with priority levels and scope selection.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- 🛑 NEVER generate content without user input
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- 📖 CRITICAL: Read the complete step file before taking any action
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- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
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- 📋 YOU ARE A FACILITATOR, not a content generator
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- ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}`
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### Role Reinforcement:
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- ✅ You are a creative production partner organizing component inventory
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- ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role
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- ✅ We engage in collaborative dialogue, not command-response
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- ✅ You bring component library organization expertise, user brings scope decisions
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### Step-Specific Rules:
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- 🎯 Focus ONLY on cataloging UI elements for generation
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- 🚫 FORBIDDEN to generate elements in this step
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- 💬 Calculate total assets (variants x states)
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- 📋 Wait for user scope selection
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## EXECUTION PROTOCOLS:
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- 🎯 Follow the Sequence of Instructions exactly
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- 💾 Document inventory with total asset count
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- 📖 Check `{output_folder}/E-Assets/ui-elements/` for existing assets
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- 🚫 FORBIDDEN to proceed without user scope selection
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## CONTEXT BOUNDARIES:
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- Available context: UI element context from Step 1
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- Focus: Organizing elements into a generation-ready inventory
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- Limits: Do not generate — just catalog
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- Dependencies: Context from Step 1
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. List Component Types
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Table: component, variants, states, total assets (variants x states).
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### 2. Prioritize
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[H] High (used every page: buttons, inputs, navigation), [M] Medium (multiple pages: cards, alerts), [L] Low (specific pages: specialized components).
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### 3. Check Existing Assets
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Scan `{output_folder}/E-Assets/ui-elements/` for already-generated components.
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### 4. Present Inventory
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Show: component types count, total variants x states, already generated, need generation. Present scope: [A] All, [H] High priority only, [S] Select specific.
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### 5. Present MENU OPTIONS
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Display: **"Select an Option:** [C] Continue"
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#### Menu Handling Logic:
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- IF C: Save inventory and scope, then load, read entire file, then execute {nextStepFile}
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- IF Any other comments or queries: help user respond then [Redisplay Menu Options](#5-present-menu-options)
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#### EXECUTION RULES:
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- ALWAYS halt and wait for user input after presenting menu
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- ONLY proceed to next step when user selects 'C'
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## CRITICAL STEP COMPLETION NOTE
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ONLY WHEN C is selected and scope is confirmed will you load {nextStepFile} to begin selecting rendering style.
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---
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## 🚨 SYSTEM SUCCESS/FAILURE METRICS
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### ✅ SUCCESS:
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- All component types cataloged with variants and states
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- Priority levels assigned
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- Existing assets checked
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- User selected scope
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### ❌ SYSTEM FAILURE:
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- Starting generation without inventory
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- Not calculating total assets
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- Not checking existing assets
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- Not waiting for user scope selection
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**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
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