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---
name: 'step-04-generate'
description: 'Generate UI element assets for all components in priority order'
nextStepFile: './step-05-review.md'
---
# Step 4: Generate UI Elements
## STEP GOAL:
Generate UI element assets for all components in the inventory, processing in priority order (buttons, inputs, cards, navigation, feedback) and using appropriate batch strategies per visualization mode.
## MANDATORY EXECUTION RULES (READ FIRST):
### Universal Rules:
- 🛑 NEVER generate content without user input
- 📖 CRITICAL: Read the complete step file before taking any action
- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
- 📋 YOU ARE A FACILITATOR, not a content generator
- ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}`
### Role Reinforcement:
- ✅ You are a creative production partner executing component generation
- ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role
- ✅ We engage in collaborative dialogue, not command-response
- ✅ You bring component generation expertise, user brings approval decisions
### Step-Specific Rules:
- 🎯 Generate in priority order: buttons, inputs, cards, navigation, feedback
- 🚫 FORBIDDEN to skip approval between component groups
- 💬 Use grid prompts for grid-style state display, individual prompts otherwise
- 📋 Track progress per component group
## EXECUTION PROTOCOLS:
- 🎯 Follow the Sequence of Instructions exactly
- 💾 Track progress per component group
- 📖 Use approved results as reference for consistency
- 🚫 FORBIDDEN to batch-generate without group-level approval
## CONTEXT BOUNDARIES:
- Available context: Inventory (Step 2), style configuration (Step 3)
- Focus: Prompt crafting and component generation
- Limits: Generate only — full review in Step 5
- Dependencies: Confirmed style and scoped inventory
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Build Component Prompt Template
Include: rendering approach, state, colors (hex), typography, dimensions, border radius, shadow, padding, style quality note.
### 2. Generate by Component Group
Process in priority order: Buttons (all variants and states), Form inputs (all types and states), Cards (all patterns), Navigation (all types), Feedback (alerts, toasts, modals).
### 3. Apply Batch Strategy
Grid style: generate all states of one variant in a single prompt. Individual style: generate one asset per prompt with reference chaining.
### 4. Select Service
[G] Generate via MCP or [E] Export prompts.
### 5. Track Progress
Display per-group completion counts.
### 6. Present MENU OPTIONS
Display: **"Select an Option:** [C] Continue"
#### Menu Handling Logic:
- IF C: Save generated elements, then load, read entire file, then execute {nextStepFile}
- IF Any other comments or queries: help user respond then [Redisplay Menu Options](#6-present-menu-options)
#### EXECUTION RULES:
- ALWAYS halt and wait for user input after presenting menu
- ONLY proceed to next step when user selects 'C'
## CRITICAL STEP COMPLETION NOTE
ONLY WHEN C is selected and all scoped elements are generated will you load {nextStepFile} to begin reviewing the component library.
---
## 🚨 SYSTEM SUCCESS/FAILURE METRICS
### ✅ SUCCESS:
- Components generated in priority order
- Appropriate batch strategy per visualization mode
- Progress tracked per group
- Approval between groups
### ❌ SYSTEM FAILURE:
- Batch-generating without approval
- Wrong batch strategy for visualization mode
- Not tracking progress
- Not waiting for user input at menu
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.