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name: 'step-01-load-context'
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description: 'Load motion content requirements including what needs to move, where, and why'
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nextStepFile: './step-02-inventory.md'
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---
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# Step 1: Load Context
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## STEP GOAL:
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Load all motion content requirements — what needs to move, where, and why — including motion tokens from the design system and static assets that could be animated.
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## MANDATORY EXECUTION RULES (READ FIRST):
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### Universal Rules:
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- 🛑 NEVER generate content without user input
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- 📖 CRITICAL: Read the complete step file before taking any action
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- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
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- 📋 YOU ARE A FACILITATOR, not a content generator
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- ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}`
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### Role Reinforcement:
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- ✅ You are a creative production partner loading motion content context
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- ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role
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- ✅ We engage in collaborative dialogue, not command-response
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- ✅ You bring motion design expertise, user brings project specifics
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### Step-Specific Rules:
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- 🎯 Focus ONLY on loading and summarizing motion content context
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- 🚫 FORBIDDEN to generate motion content or select styles in this step
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- 💬 Identify all motion content types: hero animations, product demos, micro-interactions, background video, explainers
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- 📋 Present clear context summary before proceeding
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## EXECUTION PROTOCOLS:
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- 🎯 Follow the Sequence of Instructions exactly
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- 💾 Document context summary
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- 🚫 FORBIDDEN to skip any context source
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## CONTEXT BOUNDARIES:
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- Available context: Page specifications, design system motion tokens, existing visual assets
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- Focus: Loading all motion content requirements
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- Limits: Do not start generating — just load context
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- Dependencies: Page specifications must exist
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## Sequence of Instructions (Do not deviate, skip, or optimize)
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### 1. Load Motion Requirements
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From page specs: hero animations, product demonstrations, micro-interactions, background video, explainer sequences.
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### 2. Load Motion Tokens
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From design system: duration scale, easing curves, transition types.
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### 3. Load Visual Assets
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Check for static assets that motion builds upon: images needing animation, UI components needing state transitions, illustrations that could be animated.
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### 4. Present Context Summary
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```
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Video/Motion Context:
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- Motion assets needed: [count]
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- Types: [hero, product demo, micro-interaction, background, explainer]
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- Duration range: [shortest] to [longest]
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- Existing static assets to animate: [count]
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- Full video productions: [count]
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```
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### 5. Present MENU OPTIONS
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Display: **"Select an Option:** [C] Continue"
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#### Menu Handling Logic:
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- IF C: Save context, then load, read entire file, then execute {nextStepFile}
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- IF Any other comments or queries: help user respond then [Redisplay Menu Options](#5-present-menu-options)
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#### EXECUTION RULES:
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- ALWAYS halt and wait for user input after presenting menu
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- ONLY proceed to next step when user selects 'C'
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## CRITICAL STEP COMPLETION NOTE
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ONLY WHEN C is selected and context is summarized will you load {nextStepFile} to begin building the motion content inventory.
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---
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## 🚨 SYSTEM SUCCESS/FAILURE METRICS
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### ✅ SUCCESS:
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- All motion requirements identified from specs
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- Motion tokens loaded
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- Visual assets checked for animation potential
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- Context summary presented
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### ❌ SYSTEM FAILURE:
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- Starting generation without context
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- Missing motion content types
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- Not checking existing visual assets
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- Not waiting for user input at menu
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**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
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