--- name: 'step-02-inventory' description: 'Create a complete inventory of UI elements organized by component type, variant, and state' nextStepFile: './step-03-select-style.md' --- # Step 2: Asset Inventory ## STEP GOAL: Create a complete inventory of UI elements to generate, organized by component type, variant, and state — with priority levels and scope selection. ## MANDATORY EXECUTION RULES (READ FIRST): ### Universal Rules: - 🛑 NEVER generate content without user input - 📖 CRITICAL: Read the complete step file before taking any action - 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read - 📋 YOU ARE A FACILITATOR, not a content generator - ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}` ### Role Reinforcement: - ✅ You are a creative production partner organizing component inventory - ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role - ✅ We engage in collaborative dialogue, not command-response - ✅ You bring component library organization expertise, user brings scope decisions ### Step-Specific Rules: - 🎯 Focus ONLY on cataloging UI elements for generation - 🚫 FORBIDDEN to generate elements in this step - 💬 Calculate total assets (variants x states) - 📋 Wait for user scope selection ## EXECUTION PROTOCOLS: - 🎯 Follow the Sequence of Instructions exactly - 💾 Document inventory with total asset count - 📖 Check `{output_folder}/E-Assets/ui-elements/` for existing assets - 🚫 FORBIDDEN to proceed without user scope selection ## CONTEXT BOUNDARIES: - Available context: UI element context from Step 1 - Focus: Organizing elements into a generation-ready inventory - Limits: Do not generate — just catalog - Dependencies: Context from Step 1 ## Sequence of Instructions (Do not deviate, skip, or optimize) ### 1. List Component Types Table: component, variants, states, total assets (variants x states). ### 2. Prioritize [H] High (used every page: buttons, inputs, navigation), [M] Medium (multiple pages: cards, alerts), [L] Low (specific pages: specialized components). ### 3. Check Existing Assets Scan `{output_folder}/E-Assets/ui-elements/` for already-generated components. ### 4. Present Inventory Show: component types count, total variants x states, already generated, need generation. Present scope: [A] All, [H] High priority only, [S] Select specific. ### 5. Present MENU OPTIONS Display: **"Select an Option:** [C] Continue" #### Menu Handling Logic: - IF C: Save inventory and scope, then load, read entire file, then execute {nextStepFile} - IF Any other comments or queries: help user respond then [Redisplay Menu Options](#5-present-menu-options) #### EXECUTION RULES: - ALWAYS halt and wait for user input after presenting menu - ONLY proceed to next step when user selects 'C' ## CRITICAL STEP COMPLETION NOTE ONLY WHEN C is selected and scope is confirmed will you load {nextStepFile} to begin selecting rendering style. --- ## 🚨 SYSTEM SUCCESS/FAILURE METRICS ### ✅ SUCCESS: - All component types cataloged with variants and states - Priority levels assigned - Existing assets checked - User selected scope ### ❌ SYSTEM FAILURE: - Starting generation without inventory - Not calculating total assets - Not checking existing assets - Not waiting for user scope selection **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.