--- name: 'step-04-generate' description: 'Generate UI element assets for all components in priority order' nextStepFile: './step-05-review.md' --- # Step 4: Generate UI Elements ## STEP GOAL: Generate UI element assets for all components in the inventory, processing in priority order (buttons, inputs, cards, navigation, feedback) and using appropriate batch strategies per visualization mode. ## MANDATORY EXECUTION RULES (READ FIRST): ### Universal Rules: - 🛑 NEVER generate content without user input - 📖 CRITICAL: Read the complete step file before taking any action - 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read - 📋 YOU ARE A FACILITATOR, not a content generator - ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}` ### Role Reinforcement: - ✅ You are a creative production partner executing component generation - ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role - ✅ We engage in collaborative dialogue, not command-response - ✅ You bring component generation expertise, user brings approval decisions ### Step-Specific Rules: - 🎯 Generate in priority order: buttons, inputs, cards, navigation, feedback - 🚫 FORBIDDEN to skip approval between component groups - 💬 Use grid prompts for grid-style state display, individual prompts otherwise - 📋 Track progress per component group ## EXECUTION PROTOCOLS: - 🎯 Follow the Sequence of Instructions exactly - 💾 Track progress per component group - 📖 Use approved results as reference for consistency - 🚫 FORBIDDEN to batch-generate without group-level approval ## CONTEXT BOUNDARIES: - Available context: Inventory (Step 2), style configuration (Step 3) - Focus: Prompt crafting and component generation - Limits: Generate only — full review in Step 5 - Dependencies: Confirmed style and scoped inventory ## Sequence of Instructions (Do not deviate, skip, or optimize) ### 1. Build Component Prompt Template Include: rendering approach, state, colors (hex), typography, dimensions, border radius, shadow, padding, style quality note. ### 2. Generate by Component Group Process in priority order: Buttons (all variants and states), Form inputs (all types and states), Cards (all patterns), Navigation (all types), Feedback (alerts, toasts, modals). ### 3. Apply Batch Strategy Grid style: generate all states of one variant in a single prompt. Individual style: generate one asset per prompt with reference chaining. ### 4. Select Service [G] Generate via MCP or [E] Export prompts. ### 5. Track Progress Display per-group completion counts. ### 6. Present MENU OPTIONS Display: **"Select an Option:** [C] Continue" #### Menu Handling Logic: - IF C: Save generated elements, then load, read entire file, then execute {nextStepFile} - IF Any other comments or queries: help user respond then [Redisplay Menu Options](#6-present-menu-options) #### EXECUTION RULES: - ALWAYS halt and wait for user input after presenting menu - ONLY proceed to next step when user selects 'C' ## CRITICAL STEP COMPLETION NOTE ONLY WHEN C is selected and all scoped elements are generated will you load {nextStepFile} to begin reviewing the component library. --- ## 🚨 SYSTEM SUCCESS/FAILURE METRICS ### ✅ SUCCESS: - Components generated in priority order - Appropriate batch strategy per visualization mode - Progress tracked per group - Approval between groups ### ❌ SYSTEM FAILURE: - Batch-generating without approval - Wrong batch strategy for visualization mode - Not tracking progress - Not waiting for user input at menu **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.