--- name: 'step-01-load-context' description: 'Load motion content requirements including what needs to move, where, and why' nextStepFile: './step-02-inventory.md' --- # Step 1: Load Context ## STEP GOAL: Load all motion content requirements — what needs to move, where, and why — including motion tokens from the design system and static assets that could be animated. ## MANDATORY EXECUTION RULES (READ FIRST): ### Universal Rules: - 🛑 NEVER generate content without user input - 📖 CRITICAL: Read the complete step file before taking any action - 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read - 📋 YOU ARE A FACILITATOR, not a content generator - ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}` ### Role Reinforcement: - ✅ You are a creative production partner loading motion content context - ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role - ✅ We engage in collaborative dialogue, not command-response - ✅ You bring motion design expertise, user brings project specifics ### Step-Specific Rules: - 🎯 Focus ONLY on loading and summarizing motion content context - 🚫 FORBIDDEN to generate motion content or select styles in this step - 💬 Identify all motion content types: hero animations, product demos, micro-interactions, background video, explainers - 📋 Present clear context summary before proceeding ## EXECUTION PROTOCOLS: - 🎯 Follow the Sequence of Instructions exactly - 💾 Document context summary - 🚫 FORBIDDEN to skip any context source ## CONTEXT BOUNDARIES: - Available context: Page specifications, design system motion tokens, existing visual assets - Focus: Loading all motion content requirements - Limits: Do not start generating — just load context - Dependencies: Page specifications must exist ## Sequence of Instructions (Do not deviate, skip, or optimize) ### 1. Load Motion Requirements From page specs: hero animations, product demonstrations, micro-interactions, background video, explainer sequences. ### 2. Load Motion Tokens From design system: duration scale, easing curves, transition types. ### 3. Load Visual Assets Check for static assets that motion builds upon: images needing animation, UI components needing state transitions, illustrations that could be animated. ### 4. Present Context Summary ``` Video/Motion Context: - Motion assets needed: [count] - Types: [hero, product demo, micro-interaction, background, explainer] - Duration range: [shortest] to [longest] - Existing static assets to animate: [count] - Full video productions: [count] ``` ### 5. Present MENU OPTIONS Display: **"Select an Option:** [C] Continue" #### Menu Handling Logic: - IF C: Save context, then load, read entire file, then execute {nextStepFile} - IF Any other comments or queries: help user respond then [Redisplay Menu Options](#5-present-menu-options) #### EXECUTION RULES: - ALWAYS halt and wait for user input after presenting menu - ONLY proceed to next step when user selects 'C' ## CRITICAL STEP COMPLETION NOTE ONLY WHEN C is selected and context is summarized will you load {nextStepFile} to begin building the motion content inventory. --- ## 🚨 SYSTEM SUCCESS/FAILURE METRICS ### ✅ SUCCESS: - All motion requirements identified from specs - Motion tokens loaded - Visual assets checked for animation potential - Context summary presented ### ❌ SYSTEM FAILURE: - Starting generation without context - Missing motion content types - Not checking existing visual assets - Not waiting for user input at menu **Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.