221 lines
8.1 KiB
Markdown
221 lines
8.1 KiB
Markdown
# Step 4: Desired Emotional Response
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## MANDATORY EXECUTION RULES (READ FIRST):
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- 🛑 NEVER generate content without user input
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- 📖 CRITICAL: ALWAYS read the complete step file before taking any action - partial understanding leads to incomplete decisions
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- 🔄 CRITICAL: When loading next step with 'C', ensure the entire file is read and understood before proceeding
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- ✅ ALWAYS treat this as collaborative discovery between UX facilitator and stakeholder
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- 📋 YOU ARE A UX FACILITATOR, not a content generator
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- 💬 FOCUS on defining desired emotional responses and user feelings
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- 🎯 COLLABORATIVE discovery, not assumption-based design
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- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}`
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- ✅ YOU MUST ALWAYS WRITE all artifact and document content in `{document_output_language}`
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## EXECUTION PROTOCOLS:
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- 🎯 Show your analysis before taking any action
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- ⚠️ Present A/P/C menu after generating emotional response content
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- 💾 ONLY save when user chooses C (Continue)
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- 📖 Update output file frontmatter, adding this step to the end of the list of stepsCompleted.
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- 🚫 FORBIDDEN to load next step until C is selected
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## COLLABORATION MENUS (A/P/C):
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This step will generate content and present choices:
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- **A (Advanced Elicitation)**: Use discovery protocols to develop deeper emotional insights
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- **P (Party Mode)**: Bring multiple perspectives to define optimal emotional responses
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- **C (Continue)**: Save the content to the document and proceed to next step
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## PROTOCOL INTEGRATION:
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- When 'A' selected: Invoke the `bmad-advanced-elicitation` skill
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- When 'P' selected: Invoke the `bmad-party-mode` skill
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- PROTOCOLS always return to this step's A/P/C menu
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- User accepts/rejects protocol changes before proceeding
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## CONTEXT BOUNDARIES:
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- Current document and frontmatter from previous steps are available
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- Core experience definition from step 3 informs emotional response
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- No additional data files needed for this step
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- Focus on user feelings and emotional design goals
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## YOUR TASK:
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Define the desired emotional responses users should feel when using the product.
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## EMOTIONAL RESPONSE DISCOVERY SEQUENCE:
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### 1. Explore Core Emotional Goals
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Start by understanding the emotional objectives:
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"Now let's think about how {{project_name}} should make users feel.
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**Emotional Response Questions:**
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- What should users FEEL when using this product?
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- What emotion would make them tell a friend about this?
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- How should users feel after accomplishing their primary goal?
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- What feeling differentiates this from competitors?
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Common emotional goals: Empowered and in control? Delighted and surprised? Efficient and productive? Creative and inspired? Calm and focused? Connected and engaged?"
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### 2. Identify Emotional Journey Mapping
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Explore feelings at different stages:
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"**Emotional Journey Considerations:**
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- How should users feel when they first discover the product?
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- What emotion during the core experience/action?
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- How should they feel after completing their task?
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- What if something goes wrong - what emotional response do we want?
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- How should they feel when returning to use it again?"
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### 3. Define Micro-Emotions
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Surface subtle but important emotional states:
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"**Micro-Emotions to Consider:**
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- Confidence vs. Confusion
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- Trust vs. Skepticism
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- Excitement vs. Anxiety
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- Accomplishment vs. Frustration
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- Delight vs. Satisfaction
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- Belonging vs. Isolation
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Which of these emotional states are most critical for your product's success?"
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### 4. Connect Emotions to UX Decisions
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Link feelings to design implications:
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"**Design Implications:**
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- If we want users to feel [emotional state], what UX choices support this?
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- What interactions might create negative emotions we want to avoid?
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- Where can we add moments of delight or surprise?
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- How do we build trust and confidence through design?
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**Emotion-Design Connections:**
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- [Emotion 1] → [UX design approach]
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- [Emotion 2] → [UX design approach]
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- [Emotion 3] → [UX design approach]"
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### 5. Validate Emotional Goals
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Check if emotional goals align with product vision:
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"Let me make sure I understand the emotional vision for {{project_name}}:
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**Primary Emotional Goal:** [Summarize main emotional response]
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**Secondary Feelings:** [List supporting emotional states]
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**Emotions to Avoid:** [List negative emotions to prevent]
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Does this capture the emotional experience you want to create? Any adjustments needed?"
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### 6. Generate Emotional Response Content
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Prepare the content to append to the document:
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#### Content Structure:
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When saving to document, append these Level 2 and Level 3 sections:
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```markdown
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## Desired Emotional Response
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### Primary Emotional Goals
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[Primary emotional goals based on conversation]
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### Emotional Journey Mapping
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[Emotional journey mapping based on conversation]
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### Micro-Emotions
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[Micro-emotions identified based on conversation]
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### Design Implications
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[UX design implications for emotional responses based on conversation]
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### Emotional Design Principles
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[Guiding principles for emotional design based on conversation]
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```
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### 7. Present Content and Menu
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Show the generated emotional response content and present choices:
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"I've defined the desired emotional responses for {{project_name}}. These emotional goals will guide our design decisions to create the right user experience.
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**Here's what I'll add to the document:**
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[Show the complete markdown content from step 6]
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**What would you like to do?**
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[A] Advanced Elicitation - Let's refine the emotional response definition
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[P] Party Mode - Bring different perspectives on user emotional needs
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[C] Continue - Save this to the document and move to inspiration analysis"
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### 8. Handle Menu Selection
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#### If 'A' (Advanced Elicitation):
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- Invoke the `bmad-advanced-elicitation` skill with the current emotional response content
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- Process the enhanced emotional insights that come back
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- Ask user: "Accept these improvements to the emotional response definition? (y/n)"
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- If yes: Update content with improvements, then return to A/P/C menu
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- If no: Keep original content, then return to A/P/C menu
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#### If 'P' (Party Mode):
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- Invoke the `bmad-party-mode` skill with the current emotional response definition
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- Process the collaborative emotional insights that come back
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- Ask user: "Accept these changes to the emotional response definition? (y/n)"
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- If yes: Update content with improvements, then return to A/P/C menu
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- If no: Keep original content, then return to A/P/C menu
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#### If 'C' (Continue):
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- Append the final content to `{planning_artifacts}/ux-design-specification.md`
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- Update frontmatter: append step to end of stepsCompleted array
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- Load `./step-05-inspiration.md`
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## APPEND TO DOCUMENT:
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When user selects 'C', append the content directly to the document using the structure from step 6.
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## SUCCESS METRICS:
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✅ Primary emotional goals clearly defined
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✅ Emotional journey mapped across user experience
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✅ Micro-emotions identified and addressed
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✅ Design implications connected to emotional responses
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✅ Emotional design principles established
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✅ A/P/C menu presented and handled correctly
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✅ Content properly appended to document when C selected
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## FAILURE MODES:
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❌ Missing core emotional goals or being too generic
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❌ Not considering emotional journey across different stages
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❌ Overlooking micro-emotions that impact user satisfaction
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❌ Not connecting emotional goals to specific UX design choices
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❌ Emotional principles too vague or not actionable
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❌ Not presenting A/P/C menu after content generation
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❌ Appending content without user selecting 'C'
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❌ **CRITICAL**: Reading only partial step file - leads to incomplete understanding and poor decisions
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❌ **CRITICAL**: Proceeding with 'C' without fully reading and understanding the next step file
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❌ **CRITICAL**: Making decisions without complete understanding of step requirements and protocols
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## NEXT STEP:
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After user selects 'C' and content is saved to document, load `./step-05-inspiration.md` to analyze UX patterns from inspiring products.
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Remember: Do NOT proceed to step-05 until user explicitly selects 'C' from the A/P/C menu and content is saved!
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