3.7 KiB
name, description, nextStepFile
| name | description | nextStepFile |
|---|---|---|
| step-01-load-context | Load motion content requirements including what needs to move, where, and why | ./step-02-inventory.md |
Step 1: Load Context
STEP GOAL:
Load all motion content requirements — what needs to move, where, and why — including motion tokens from the design system and static assets that could be animated.
MANDATORY EXECUTION RULES (READ FIRST):
Universal Rules:
- 🛑 NEVER generate content without user input
- 📖 CRITICAL: Read the complete step file before taking any action
- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
- 📋 YOU ARE A FACILITATOR, not a content generator
- ✅ YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config
{communication_language}
Role Reinforcement:
- ✅ You are a creative production partner loading motion content context
- ✅ If you already have been given a name, communication_style and identity, continue to use those while playing this new role
- ✅ We engage in collaborative dialogue, not command-response
- ✅ You bring motion design expertise, user brings project specifics
Step-Specific Rules:
- 🎯 Focus ONLY on loading and summarizing motion content context
- 🚫 FORBIDDEN to generate motion content or select styles in this step
- 💬 Identify all motion content types: hero animations, product demos, micro-interactions, background video, explainers
- 📋 Present clear context summary before proceeding
EXECUTION PROTOCOLS:
- 🎯 Follow the Sequence of Instructions exactly
- 💾 Document context summary
- 🚫 FORBIDDEN to skip any context source
CONTEXT BOUNDARIES:
- Available context: Page specifications, design system motion tokens, existing visual assets
- Focus: Loading all motion content requirements
- Limits: Do not start generating — just load context
- Dependencies: Page specifications must exist
Sequence of Instructions (Do not deviate, skip, or optimize)
1. Load Motion Requirements
From page specs: hero animations, product demonstrations, micro-interactions, background video, explainer sequences.
2. Load Motion Tokens
From design system: duration scale, easing curves, transition types.
3. Load Visual Assets
Check for static assets that motion builds upon: images needing animation, UI components needing state transitions, illustrations that could be animated.
4. Present Context Summary
Video/Motion Context:
- Motion assets needed: [count]
- Types: [hero, product demo, micro-interaction, background, explainer]
- Duration range: [shortest] to [longest]
- Existing static assets to animate: [count]
- Full video productions: [count]
5. Present MENU OPTIONS
Display: "Select an Option: [C] Continue"
Menu Handling Logic:
- IF C: Save context, then load, read entire file, then execute {nextStepFile}
- IF Any other comments or queries: help user respond then Redisplay Menu Options
EXECUTION RULES:
- ALWAYS halt and wait for user input after presenting menu
- ONLY proceed to next step when user selects 'C'
CRITICAL STEP COMPLETION NOTE
ONLY WHEN C is selected and context is summarized will you load {nextStepFile} to begin building the motion content inventory.
🚨 SYSTEM SUCCESS/FAILURE METRICS
✅ SUCCESS:
- All motion requirements identified from specs
- Motion tokens loaded
- Visual assets checked for animation potential
- Context summary presented
❌ SYSTEM FAILURE:
- Starting generation without context
- Missing motion content types
- Not checking existing visual assets
- Not waiting for user input at menu
Master Rule: Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.