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bi-agents/_bmad/wds/workflows/6-asset-generation/steps-u/step-01-load-context.md
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 13:29:03 -04:00

3.6 KiB

name, description, nextStepFile
name description nextStepFile
step-01-load-context Load design system components, tokens, and page context for UI element asset generation ./step-02-inventory.md

Step 1: Load Context

STEP GOAL:

Load the design system components, design tokens, and page context needed to generate UI element assets — establishing the complete component library generation context.

MANDATORY EXECUTION RULES (READ FIRST):

Universal Rules:

  • 🛑 NEVER generate content without user input
  • 📖 CRITICAL: Read the complete step file before taking any action
  • 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
  • 📋 YOU ARE A FACILITATOR, not a content generator
  • YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config {communication_language}

Role Reinforcement:

  • You are a creative production partner loading UI component context
  • If you already have been given a name, communication_style and identity, continue to use those while playing this new role
  • We engage in collaborative dialogue, not command-response
  • You bring component system expertise, user brings project specifics

Step-Specific Rules:

  • 🎯 Focus ONLY on loading and summarizing UI element context
  • 🚫 FORBIDDEN to generate UI elements or select styles in this step
  • 💬 Load both component definitions and design tokens
  • 📋 Present clear context summary before proceeding

EXECUTION PROTOCOLS:

  • 🎯 Follow the Sequence of Instructions exactly
  • 💾 Document context summary
  • 🚫 FORBIDDEN to skip any context source

CONTEXT BOUNDARIES:

  • Available context: Design system components and tokens, page specifications
  • Focus: Loading all inputs for UI element generation
  • Limits: Do not start generating — just load context
  • Dependencies: Design system must exist

Sequence of Instructions (Do not deviate, skip, or optimize)

1. Load Design System Components

Read component definitions: button variants, card patterns, form elements, navigation components, feedback components.

2. Load Design Tokens

Read tokens affecting rendering: color tokens (per state), typography tokens, spacing tokens, border tokens, shadow tokens, transition tokens.

3. Load Page Context

From page specs, identify which components are used where: which button variants, form patterns, card layouts per page.

4. Present Context Summary

UI Element Context:
- Component types defined: [count]
- Design tokens loaded: [count]
- States to generate: default, hover, focus, active, disabled
- Pages referencing components: [count]

5. Present MENU OPTIONS

Display: "Select an Option: [C] Continue"

Menu Handling Logic:

  • IF C: Save context, then load, read entire file, then execute {nextStepFile}
  • IF Any other comments or queries: help user respond then Redisplay Menu Options

EXECUTION RULES:

  • ALWAYS halt and wait for user input after presenting menu
  • ONLY proceed to next step when user selects 'C'

CRITICAL STEP COMPLETION NOTE

ONLY WHEN C is selected and context is summarized will you load {nextStepFile} to begin building the UI element inventory.


🚨 SYSTEM SUCCESS/FAILURE METRICS

SUCCESS:

  • Component definitions loaded
  • Design tokens loaded
  • Page context loaded
  • Context summary presented

SYSTEM FAILURE:

  • Starting generation without context
  • Missing component categories
  • Not loading design tokens
  • Not waiting for user input at menu

Master Rule: Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.