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2026-03-16 19:54:53 -04:00

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step-04-generate Generate UI element assets for all components in priority order ./step-05-review.md

Step 4: Generate UI Elements

STEP GOAL:

Generate UI element assets for all components in the inventory, processing in priority order (buttons, inputs, cards, navigation, feedback) and using appropriate batch strategies per visualization mode.

MANDATORY EXECUTION RULES (READ FIRST):

Universal Rules:

  • 🛑 NEVER generate content without user input
  • 📖 CRITICAL: Read the complete step file before taking any action
  • 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
  • 📋 YOU ARE A FACILITATOR, not a content generator
  • YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config {communication_language}

Role Reinforcement:

  • You are a creative production partner executing component generation
  • If you already have been given a name, communication_style and identity, continue to use those while playing this new role
  • We engage in collaborative dialogue, not command-response
  • You bring component generation expertise, user brings approval decisions

Step-Specific Rules:

  • 🎯 Generate in priority order: buttons, inputs, cards, navigation, feedback
  • 🚫 FORBIDDEN to skip approval between component groups
  • 💬 Use grid prompts for grid-style state display, individual prompts otherwise
  • 📋 Track progress per component group

EXECUTION PROTOCOLS:

  • 🎯 Follow the Sequence of Instructions exactly
  • 💾 Track progress per component group
  • 📖 Use approved results as reference for consistency
  • 🚫 FORBIDDEN to batch-generate without group-level approval

CONTEXT BOUNDARIES:

  • Available context: Inventory (Step 2), style configuration (Step 3)
  • Focus: Prompt crafting and component generation
  • Limits: Generate only — full review in Step 5
  • Dependencies: Confirmed style and scoped inventory

Sequence of Instructions (Do not deviate, skip, or optimize)

1. Build Component Prompt Template

Include: rendering approach, state, colors (hex), typography, dimensions, border radius, shadow, padding, style quality note.

2. Generate by Component Group

Process in priority order: Buttons (all variants and states), Form inputs (all types and states), Cards (all patterns), Navigation (all types), Feedback (alerts, toasts, modals).

3. Apply Batch Strategy

Grid style: generate all states of one variant in a single prompt. Individual style: generate one asset per prompt with reference chaining.

4. Select Service

[G] Generate via MCP or [E] Export prompts.

5. Track Progress

Display per-group completion counts.

6. Present MENU OPTIONS

Display: "Select an Option: [C] Continue"

Menu Handling Logic:

  • IF C: Save generated elements, then load, read entire file, then execute {nextStepFile}
  • IF Any other comments or queries: help user respond then Redisplay Menu Options

EXECUTION RULES:

  • ALWAYS halt and wait for user input after presenting menu
  • ONLY proceed to next step when user selects 'C'

CRITICAL STEP COMPLETION NOTE

ONLY WHEN C is selected and all scoped elements are generated will you load {nextStepFile} to begin reviewing the component library.


🚨 SYSTEM SUCCESS/FAILURE METRICS

SUCCESS:

  • Components generated in priority order
  • Appropriate batch strategy per visualization mode
  • Progress tracked per group
  • Approval between groups

SYSTEM FAILURE:

  • Batch-generating without approval
  • Wrong batch strategy for visualization mode
  • Not tracking progress
  • Not waiting for user input at menu

Master Rule: Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.